# Global Options for the Ruins mod # # tries_per_chunk is the number of times, per chunk, that the generator will # attempt to create a ruin. # # chance_to_spawn is the chance, out of 100, that a ruin will be generated per # try in this chunk. This may still fail if the ruin does not have a # suitable place to generate. # # chance_for_site is the chance, out of 100, that another ruin will attempt to # spawn nearby if a ruin was already successfully spawned. This bypasses # the normal tries per chunk, so if this chance is set high you may end up # with a lot of ruins even with a low tries per chunk and chance to spawn. # # specific_ is the chance, out of 100, that a ruin spawning in the # specified biome will be chosen from the biome specific folder. If not, # it will choose a generic ruin from the root ruin folder. tries_per_chunk_normal=6 chance_to_spawn_normal=10 chance_for_site_normal=15 tries_per_chunk_nether=6 chance_to_spawn_nether=10 chance_for_site_nether=15 disableRuinSpawnCoordsLogging=true specific_Ocean=75 specific_Plains=75 specific_Desert=75 specific_Extreme Hills=75 specific_Forest=75 specific_Taiga=75 specific_Swampland=75 specific_River=75 specific_Hell=75 specific_Sky=75 specific_FrozenOcean=75 specific_FrozenRiver=75 specific_Ice Plains=75 specific_Ice Mountains=75 specific_MushroomIsland=75 specific_MushroomIslandShore=75 specific_Beach=75 specific_DesertHills=75 specific_ForestHills=75 specific_TaigaHills=75 specific_Extreme Hills Edge=75 specific_Jungle=75 specific_JungleHills=75